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<p><code>#include &lt;<a class="el" href="models_8h_source.html">models.h</a>&gt;</code></p>
<table class="memberdecls">
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Attributi pubblici</h2></td></tr>
<tr class="memitem:a8f32c76053f70eb9c8949a3d929593b5"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structDrago.html#a8f32c76053f70eb9c8949a3d929593b5">ID</a></td></tr>
<tr class="memdesc:a8f32c76053f70eb9c8949a3d929593b5"><td class="mdescLeft">&#160;</td><td class="mdescRight">IDS di tipo <a class="el" href="globali_8h.html#a78b99b9c384b2fc6917cde25cb53f84ba1ea8fc2065f271f15a168433715e2b31">GIOCATORE</a>.  <a href="#a8f32c76053f70eb9c8949a3d929593b5"></a><br/></td></tr>
<tr class="memitem:a6dcdcb8c1de4aca42ead8ae2b48ec6b7"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structDrago.html#a6dcdcb8c1de4aca42ead8ae2b48ec6b7">x</a></td></tr>
<tr class="memdesc:a6dcdcb8c1de4aca42ead8ae2b48ec6b7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Posizione sulle x.  <a href="#a6dcdcb8c1de4aca42ead8ae2b48ec6b7"></a><br/></td></tr>
<tr class="memitem:a3e3c33c5c4b99a607b1f4322e789f5e1"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structDrago.html#a3e3c33c5c4b99a607b1f4322e789f5e1">y</a></td></tr>
<tr class="memdesc:a3e3c33c5c4b99a607b1f4322e789f5e1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Posizione sulle y.  <a href="#a3e3c33c5c4b99a607b1f4322e789f5e1"></a><br/></td></tr>
<tr class="memitem:a3ee078b1fc05ba5e3738f201f6aecede"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structDrago.html#a3ee078b1fc05ba5e3738f201f6aecede">vite</a></td></tr>
<tr class="memdesc:a3ee078b1fc05ba5e3738f201f6aecede"><td class="mdescLeft">&#160;</td><td class="mdescRight">l'oggetto ha un numero di vite finite le quali muore  <a href="#a3ee078b1fc05ba5e3738f201f6aecede"></a><br/></td></tr>
<tr class="memitem:a01ef6cc1424c6f25d67fcbd1d9b7aa8d"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structDrago.html#a01ef6cc1424c6f25d67fcbd1d9b7aa8d">velocita</a></td></tr>
<tr class="memdesc:a01ef6cc1424c6f25d67fcbd1d9b7aa8d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Numero di pixel con i quali si sposta.  <a href="#a01ef6cc1424c6f25d67fcbd1d9b7aa8d"></a><br/></td></tr>
<tr class="memitem:ad3bfdfc0469c1c7021d373365ecb320e"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structDrago.html#ad3bfdfc0469c1c7021d373365ecb320e">boundx</a></td></tr>
<tr class="memdesc:ad3bfdfc0469c1c7021d373365ecb320e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Numero di pixel che formano l'oggetto sulle x.  <a href="#ad3bfdfc0469c1c7021d373365ecb320e"></a><br/></td></tr>
<tr class="memitem:a9dc824bdbf09ddad24f4305658845962"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structDrago.html#a9dc824bdbf09ddad24f4305658845962">boundy</a></td></tr>
<tr class="memdesc:a9dc824bdbf09ddad24f4305658845962"><td class="mdescLeft">&#160;</td><td class="mdescRight">Numero di pixel che formano l'oggetto sulle y.  <a href="#a9dc824bdbf09ddad24f4305658845962"></a><br/></td></tr>
<tr class="memitem:af7c8aef700c3afdb7129e8751c9619e2"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structDrago.html#af7c8aef700c3afdb7129e8751c9619e2">punti</a></td></tr>
<tr class="memdesc:af7c8aef700c3afdb7129e8751c9619e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Score del giocatore.  <a href="#af7c8aef700c3afdb7129e8751c9619e2"></a><br/></td></tr>
<tr class="memitem:a1e76dfe9fa086b32df87582070857f51"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structDrago.html#a1e76dfe9fa086b32df87582070857f51">maxFrame</a></td></tr>
<tr class="memitem:a425cbb3ff8d099f8a993b20fe8fecb07"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structDrago.html#a425cbb3ff8d099f8a993b20fe8fecb07">frameAttuale</a></td></tr>
<tr class="memitem:a552b236e27085a77b33b123c6b148487"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structDrago.html#a552b236e27085a77b33b123c6b148487">frameCount</a></td></tr>
<tr class="memitem:ae5457cf8c9b8a55330e332bed0accdb0"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structDrago.html#ae5457cf8c9b8a55330e332bed0accdb0">frameRit</a></td></tr>
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<h2>Documentazione dei membri dato</h2>
<a class="anchor" id="ad3bfdfc0469c1c7021d373365ecb320e"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">int Drago::boundx</td>
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<p>Numero di pixel che formano l'oggetto sulle x. </p>

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</div>
<a class="anchor" id="a9dc824bdbf09ddad24f4305658845962"></a>
<div class="memitem">
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      <table class="memname">
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          <td class="memname">int Drago::boundy</td>
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</div><div class="memdoc">

<p>Numero di pixel che formano l'oggetto sulle y. </p>

</div>
</div>
<a class="anchor" id="a425cbb3ff8d099f8a993b20fe8fecb07"></a>
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</div>
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<a class="anchor" id="a552b236e27085a77b33b123c6b148487"></a>
<div class="memitem">
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          <td class="memname">int Drago::frameCount</td>
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</div>
</div>
<a class="anchor" id="ae5457cf8c9b8a55330e332bed0accdb0"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">int Drago::frameRit</td>
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</div><div class="memdoc">

</div>
</div>
<a class="anchor" id="a8f32c76053f70eb9c8949a3d929593b5"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int Drago::ID</td>
        </tr>
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</div><div class="memdoc">

<p>IDS di tipo <a class="el" href="globali_8h.html#a78b99b9c384b2fc6917cde25cb53f84ba1ea8fc2065f271f15a168433715e2b31">GIOCATORE</a>. </p>

</div>
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<a class="anchor" id="a1e76dfe9fa086b32df87582070857f51"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">int Drago::maxFrame</td>
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</div>
</div>
<a class="anchor" id="af7c8aef700c3afdb7129e8751c9619e2"></a>
<div class="memitem">
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      <table class="memname">
        <tr>
          <td class="memname">int Drago::punti</td>
        </tr>
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<p>Score del giocatore. </p>

</div>
</div>
<a class="anchor" id="a01ef6cc1424c6f25d67fcbd1d9b7aa8d"></a>
<div class="memitem">
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      <table class="memname">
        <tr>
          <td class="memname">int Drago::velocita</td>
        </tr>
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</div><div class="memdoc">

<p>Numero di pixel con i quali si sposta. </p>

</div>
</div>
<a class="anchor" id="a3ee078b1fc05ba5e3738f201f6aecede"></a>
<div class="memitem">
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      <table class="memname">
        <tr>
          <td class="memname">int Drago::vite</td>
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<p>l'oggetto ha un numero di vite finite le quali muore </p>

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</div>
<a class="anchor" id="a6dcdcb8c1de4aca42ead8ae2b48ec6b7"></a>
<div class="memitem">
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      <table class="memname">
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          <td class="memname">int Drago::x</td>
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<p>Posizione sulle x. </p>

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<a class="anchor" id="a3e3c33c5c4b99a607b1f4322e789f5e1"></a>
<div class="memitem">
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          <td class="memname">int Drago::y</td>
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<p>Posizione sulle y. </p>

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<hr/>La documentazione per questa struct è stata generata a partire dai seguenti file:<ul>
<li><a class="el" href="models_8h_source.html">models.h</a></li>
<li><a class="el" href="strutture_8h_source.html">strutture.h</a></li>
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